Very Low Critical Chance weapons deal x1.16 (or +16%) damage per second with 114 critical.Low Critical Chance weapons deal x1.8 (or +80%) damage per second with 112 critical.High Critical Chance weapons deal x4.2 (or +320%) damage per second with 112 critical.Very High Critical Chance weapons deal 4.2x (or +320%) damage per second with 79 critical.How much critical affects the damage per second is dependent on the critical hit chance of the weapon being used: A critical hit knocks back and interrupts the enemy, as well as doing 5 times the original damage. Perfect Aim onscreen/reliable aim offscreenĬritical Hit chance modifies the Critical Hit pattern of the weapon. Note that this information is based on player gathered experience - the amount of accuracy needed is generally based on each player's playing style. Below is the table that compares the amount of accuracy needed for Reliable Aim and Perfect Aim for each accuracy type. Accuracy works similar to the cone principle of shotguns - the higher the stat the smaller the angle of your shots. The formula for sprinting goes as followings:Īccuracy modifies the greatest angle of error that you can have when you fire it does not modify the distance of your shot from the aiming reticule. In 3D, Endurance also increases the character's maximum sprint energy pool, as demonstrated by an equal decrease in both the rate at which you use and recover energy.Due to how armor Endurance works, in-game health counter will only show HP based on your character's base, and not their boosted Endurance.Any Endurance bonus granted by armor instead confers damage reduction to its wielder, to simulate the effect of the user having a total health increase of double the Endurance bonus.Each point of Endurance is equal to 2 Hit Points, with minimum health of 50 at 25 Endurance, and maximum health of 200 at 100 Endurance. Strength does not increase any damage dealt, melee or otherwise.Įndurance modifies how much health you have. It does not affect the damage dealt, it's merely a requirement stat, and can't be acquired from MC or GC items equipped. Strength is needed to equip all Chainsaws, nearly all Shotguns, all high caliber Machine Guns and several high-quality Armours. With 415 stats to add to your 6 base stats starting at 25, you can get 5 to 100, and the sixth to 65, or come up with some combination that suits you best. Armor gives bonuses on Endurance and Agility, up to 24 in both categories. Since you get 3 weapons, this allows for a possible bonus of 24 in each category. Weapons can have Accuracy, Reload or Critical hit up to 8 per weapon. Down below when it says a Stat that is above 100, that is due to Armor or Weapon that has been Master Crafted. Unless you start with a character that has more than just the basic 25 on each skill, it will be impossible to level all of them to a max of 100. The number of available inventory slots will grow by four when you reach level 10, 20, 35 and 50 for a maximum of 30 inventory slots at level 50.(Strength and health are not affected by this, nor is weapon proficiency). Your stats will change back once you regain at least back to Serious. You temporarily lose 50% of your stats when your health is at Critical.Starting from Level 50 onwards, you only gain 1 statistic point and 2 proficiency points, and after level 220 you only gain 1 proficiency point.You gain 5 stat and proficiency points at every level up from Levels 2-50 and have to allocate them before you can move on to anything else.The first character will be borderline unplayable because he has no usable effective weapons to speak of while the other one will be able to use a Battle Axe or Katana to loot silently and effectively. The first character will end up with all proficiencies at 15-20 by level 20 while the other will have, for example, 100 melee skill. The first one spreads his points evenly to every proficiency and the other specializes in only one. This will make your character seriously under-leveled and difficult to play until much, much later in the game. When starting a character, DO NOT spread out your statistic or proficiency points evenly.Stats max out at 100 points, proficiencies at 120, but with the exception of Strength, stats can be boosted if the player has Mastercrafted or Godcrafted items equipped.
When you level up at an Outpost, you will be presented with the level up screen where you will have to upgrade your stats. There are 6 stats: Strength, Endurance, Agility, Accuracy, Critical Hit, and Reloading. Stats represent your raw physical skills and abilities.